I am a video game design student in Banglore, India. And I thought it would be good to publish what I think constitutes a ‘game’.
For me, a game is an activity performed by will to participate in competition, glory, leisure, to take out frustration or live one’s imagination.
The above definition by now must have given you a rough idea of what a game is but what kind of things come under a game? Let’s take a look:
Fun- Is your game engaging?
Goals- what is the objective of your game?
Challenges- what kind of obstacles do you have?
Re-playability- will you play your game again?
Story- Does the game have a story? Characters? Any of them interesting
Appeal- Is there any novelty factor in it? What’s the USP?
Platform- Is it for the PC, Mac, iOS or some other?
Audience-Is it for the niche market or is it mainstream?
With these in order… lets go through what goes on in a triple A (AAA) gaming studio.
Most of these big studios, take it Bungie, Bioware, 343 studios, DICE, Capcom and many more have departments which comprise of Programming, Design, Art, Audio, Quality Assurance, Management , Business, Marketing and relative departments. The gist of all this is that each and every department has its own specialized set of crew who are very good at what they do and are proficient in communicating and collaborating with other departments. You see, making a game is a task, making a good game is a huge undertaking but making blockbuster games with several platform ports at launch…that is in an entirely different league. Of course, there are certain developers who have successfully attained success producing a game, most of them being just a one-person game. What I saying is, its good to have focus on something, but if you want to be really good and want to be indie-make sure you have enough experience in the video game industry and that you are comfortable donning multiple hats. You will be donning them.
We will go through the studio departments in-depth next time. So long.
Song of the Day- All I Need by Beth Hirsch